Electronic OtherRealms #24 Spring, 1989 Part 5 of 10 Copyright 1989 by Chuq Von Rospach All Rights Reserved OtherRealms may not be reproduced without permission from Chuq Von Rospach. Permission is given to electronically distribute this issue only if all copyrights, author credits and return addresses remain intact. No article may be reprinted or re-used without permission of the author. Words of Wizdom Reviews by Chuq Von Rospach The War Against the Chtorr [*****] A Matter for Men, January, 1989, 435pp 0-553-27782-0 A Day for Damnation, February, 1989, 324pp, 0-553-27765-0 A Rage for Revenge, March, 1989, 517pp, 0-553-27844-4 David Gerrold, Bantam paperbacks, $4.50. After a five year wait, Chtorr is back. One of the common questions I get is "Where is book three of Chtorr?" and the answer is, finally, "It's here!" Caught in the painful demise of Timescape books and orphaned midstream, David Gerrold has rewritten much of the series (over 50% of the material in books 1 and 2 is new or changed) and Bantam has published the series with the fanfare it deserves. The story is a twist on a fairly common SF theme: terraforming a planet to make it habitable for future colonists. Unfortunately, it's the Earth that's being terraformed, and it's humanity that is being adapted out of the system to make room for the new owners. In the first three volumes, you have 1300 pages of some of the fastest paced action- adventure you could hope for. A Matter for Men opens as the infestation is beginning. You follow along as the first plagues hit, taking out large chunks of the population. The first Chtorr arrive -- a Chtorr being a large, pink hungry worm. Chtorr (the sound the worms make, hence their name) shows Gerrold's storytelling technique at its prime. These books will hold their own against any work. They remind me of Heinlein -- on one level, they read like a juvenile, but there are many levels that the books work at and as much detail and complexity as you want to go searching after. While the worms start out as mindless eating machines, Gerrold keeps building up detail and complicating matters until you aren't quite sure what to think about them. The first two books are primarily burn-the-worm action-adventure stories with a number of sub-plots woven in. Rage for Revenge, however, shifts gears away from the battle (which Earth is losing horribly) and takes a much closer look at the impact of the invasion on parts of humanity -- a tribe of humans who have chosen the Worms as a "God" and started serving the cause of the invasion, and a group of military people chosen for "Mode" training to help them work towards humanity's ultimate survival. Rage for Revenge is by far the best book in the series (so far). It's also likely to be the most controversial. It's a strong, intense (likely too intense for some) book that takes a very close and not always flattering look at humanity. Many people are going to be uncomfortable or angry at what he says, which is, I think, part of the reason for the book's structure -- to make you uncomfortable with what he is saying, to make you think about it. Chtorr gets my highest recommendation. All three books kept me up until the early morning hours. My inability to put a book down is rare these days. That Chtorr was able to do that, and to convince me to clear out a number of other books so I could read all three books as they came out, says a lot about how much I enjoyed Chtorr. The only problem is that book 4 isn't due until 1990, and I don't want to wait. Who's Afraid of Beowulf Tom Holt [****] St. Martin's Press, December, 1988, 206pp, $16.95, 0-312-02669-2. This is a tough book to review. If the title doesn't tell you this is a humorous book, the cover (a portrait of one of the funkiest Vikings you'll ever meet) will clue you in. Holt's previous book, Expecting Someone Taller, was listed as one of the 100 best Fantasy novels by Michael Moorcock, and in this book Holt continues with his tongue-ripping-holes- in-his-cheek writing as he tells the story of Beowulf waking up from a long sleep in a Scottish moor to do final battle with the Powers of Darkness in modern London. This is a book for the Monty Python and Douglas Adams fans (although frankly, I think Holt on a bad day writes better than Adams anytime). If you can enjoy twelve-hundred-year-old Viking heroes swapping seagull recipes and complaining about how far civilization has regressed since the good old days, this book is for you. This book had me loudly chortling and reading passages at Laurie (whether she wanted to hear them or not). You've got to be somewhat warped to appreciate this book, but if you qualify, you'll kick yourself if you miss it. The Schemes of Dragons [****] Dave Smeds Ace, March, 1989, 246pp, $3.50, 0-441-79559-5. The Schemes of Dragons is the follow-on to Smeds' first book, The Sorcery Within. It continues the story of the fight to destroy Gloroc, the dragon that has taken over the lands of Elandris. The Sorcery Within was one of the best first novels I've read since MacAvoy's Tea with the Black Dragon. I'm happy to say The Schemes of Dragons avoids the sophomore letdown. Smeds has built a complex society into the book, with many things happening in different areas at the same time. While this book is technically a sequel, the story it tells stands alone, so there's no need to read The Sorcery Within to enjoy it to its fullest. The only weak spot of Schemes is that, while it stands alone from the previous book, the story it tells is incomplete -- so you'll have to wait for the third book to find out everything that happens. The ending, while at a decent stopping point, is a cliff-hanger. Astute readers will notice an OtherRealms blurb on the back of this book for Sorcery. I'm happy to say I recommend this one as strongly. Delan the Mislaid [***] Laurie J. Marks DAW, March, 1989, $3.95, 0-88677-325-3 Delan the Mislaid is an original Fantasy that isn't part of a trilogy. It doesn't require a sequel. It's set on a world that doesn't include humans (or things that act a lot like airbrushed humans in Latex). A book that sets out on its own path to tell an original, interesting story without being derivative or generic. A non-trivial task, and one which Marks mostly succeeds. What we have here is a world with multiple sentient species, from humanoids to intelligent bears to gossamer winged angels, all (more or less) co-existing (more or less) peaceably, except for a few bad apples. The bad apples, however, can, and do, cause a bit of trouble. The Aeyries (the angelic, peaceful group) has some knowledge that Teksan, a humanoid sorcerer, wants. He is willing to go to any lengths to take it. The Aeyries would rather not be massacred, so they're going to defend themselves. Thus are we set up for a major fight and the successful defense of the Aeyries. Unfortunately, the ending just seems to fizzle. Part of this is caused by the author's decision to change gears at the end of the action and step back for a bit of hindsight philosophy. Suddenly we're reading a history text. "...and that is why I chose to write down this story" endings leave me flat and unsatisfied, and that's what this turns into, with no hints or warnings until the very end. Another problem was Marks' decision to develop a new set of pronouns. With the exception of formal names, this was the only significant variation of the language she wrote with, so while I think the intent was to create a sense of alienness, all it did was confuse me and make it hard to keep track of who she was talking about -- frankly, I thought for the first chapter or so that it was a typesetting error in the galley, and I never did get the pronouns straightened out. That seems like a lot of problems for a three-star book. Balancing it out, however, is a writer who's built a fascinating world with some really interesting species and some strong characterizations. There's a good, if somewhat too laid-back story. My reaction to the book was not negative but a sense of disappointment. The book isn't bad, but it could have been much more. And something tells me that Marks' next book will be. The Labyrinth Gate [not rated] Alis A. Rasmussen Baen, December, 1988, 345pp, $3.50, 0-671-69793-5 The Labyrinth Gate is another first novel, and I wish I could say I liked it. I wanted to like it. Unfortunately, I found myself unable to read past page 100. There are some common first-novel flaws. Technically, there's nothing wrong with the writing. There are, however, a couple of plot holes that drove me crazy, and that's why I finally gave up. The first is the magic cookie. This is the supernatural tornado (in this case, a magical tarot card) that gets the lead characters from Kansas (modern suburban Northern California) to Oz (a parallel universe that's a dead ringer for Regency England). The magic cookie then conveniently disappears, forcing our heroes to go on a quest to the (generic) Wizard, so they can get the (obligatory) second magic cookie that has the powers to take them home. There are, of course, the evil, nasty people who also want the second magic cookie for their own nefarious deeds. The plot is obvious and well-worn. Many people, from L. Frank Baum forward, have made it work. Here, it doesn't. Why? Because the place we're taken, which is supposed to look like Regency England, feels an awful lot like where they came from -- instead of Oz, they're in Los Angeles and haven't figured it out. I have a major problem with magic cookie plots, and Gate brings out all of those reasons in a nice, clean, easy to discuss package. If we assume for a moment that the alternate Universe is Regency England (making the magic cookie a time machine instead of a parallel universe translator) think of some of the problems you're going to encounter. You're going to be in a strange land speaking a strange language (at the very least, a *very* noticeable accent), counterfeit money from a land nobody has heard of, strange clothes and no explanation of how you got there. In Gate, everyone speaks modern English -- down to the slang. Immediately after arrival, our heroes are picked up by a couple of mentors. Almost before you know it, they're ensconced in a home, befriended, have new clothes, have money, have jobs, for goodness sake! Imagine how you would do if you woke up tomorrow morning in the dockyards of Liverpool. Or the slums of Krakow, for that matter. This isn't a trip to another time, this is a trip to visit the relatives across town. All of the potential plot conflicts that are endemic to bringing outsiders into a situation are dissolved and done away with as quickly as possible, so that we can get on with the quest with a minimum of outside interference. Which brings me to my other problem with magic cookie stories. There's a great attraction in taking a "modern person" and plonking them down into a strange society. It gives you the ability to use a context to compare against without having to build it from scratch. Unfortunately, a "modern person" speaks modern English. When you plonk them down into your alternate reality, speaking modern English, and they have no problem communicating, what you have just done is told the reader that everyone in this alternate reality is also speaking modern English, because you've just built a hook into the language. There's a suspension of disbelief between author and reader that the story is written in English, no matter what language the characters are really using. When you toss in a couple of characters that are speaking English, that suspension is broken, because you now have said, explicitly, that everyone is speaking that same language -- unless you write the language problems into the story. Now that I've successfully eviscerated The Labyrinth Gate, let me back off a little bit. I've left this book unrated. While I couldn't finish it, and while it pushed a few of my buttons, Rasmussen is a good writer and there's a lot here of interest to some people. If you like Regency novels, or if you're more tolerant of the kind of plot elements that I've been talking about, you ought to take a look at this. Me, I'm waiting for her next book. If she avoids a few of the glitches in Gate, it should be a really enjoyable read. Brothers in Arms [****] Lois McMaster Bujold Baen, January, 1989, 338pp, $3.50, 0-671-69799-4. Bujold is back with another Miles Vorkosigan adventure. The fleet is in for repairs, the payroll check is missing, and peace has broken out on the planet, making finding work problematical. Not a good position for a mercenary to be in. Worse, as Lt. Vorkosigan, he has to do duty at the Embassy to try to protect his identity as Miles Naismath, captain of the Dendarii. And then, of course, there are the assassins. But which version are they trying to kill? Vorkosigan is one of the most interesting characters I've come across in recent years. Bujold has built an exceptionally complex person for her lead character -- literally a man running three separate, distinct lives with very different personalities and traits. He does this in a situation where a single mistake could mean his death. No wonder he wakes up and sometimes wonders who he is. Or which one.. Brothers in Arms is a frenetically-paced not-quite-farce. It's written very seriously, but the situations Bujold writes are so twisted and complex as to defy explanation -- yet she somehow keeps the whole thing straight and moving forward and avoids having the whole thing collapse around her ears. As a character study, a solid action-adventure novel, Brothers in Arms is a good read and highly recommended. The New Encyclopedia of Science Fiction [**] James Gunn, ed. Viking, 524pp, $24.95, 0-670-81041-X I originally hadn't planned on discussing this book at all. Unfortunately, the more I browsed The New Encyclopedia of Science Fiction, the more unhappy I was. I wasn't sure why, but I knew I didn't like what I saw. I should preface this with a comment that what I'm really looking for is an updated version of Peter Nicholl's Science Fiction Encyclopedia (Doubleday/Dolphin, 1979). Gunn's encyclopedia, for all the similarity in title, isn't in the same league. It took me a long time to understand why I was reacting so negatively. There isn't any one item or bias I can point to in the book that bothered me, but a bunch of little things all coming together. One was the excessive material on inferior or obscure films. Does Meteor really deserve an entry in any book, except perhaps a Golden Turkey collection? The review of Disney's The Black Hole, arguably a finalist in the "worst abuse of the most spectacular special effects" award, actually tries to convince us that this movie is under-appreciated. Anyone who's tried to sit through Black Hole knows how accurate this entry is. It's my belief that, with a few notable exceptions, SF Film and SF Literature should be documented separately. What goes on in the publishing field and what happens on the screen rarely intersect, and jamming these two disparate (if remotely related) areas together causes the book to lose its focus. After a while I began to feel that the film material was added as padding -- as though it was easy to generate rather than being especially interesting. Another problem I had was the amount of material dealing with Cyberpunk and Cyberpunkish authors. I still strongly believe that it's too early to tell if Cyberpunk is really anything more than some magical marketing hand-waving -- calling it a Movement is, at best, premature. Yet the Cyberpunk entry is longer than the New Wave Movement entry -- even though Cyberpunk isn't close to being played out. The Cyberpunk entry, for that matter, is longer than both Jules Verne and H.G. Wells. That's completely out of proportion with the importance of Cyberpunk in comparison with the rest of the field, and it bothered me. This pro-cyberpunk bias also reflects the choice of authors in the book. As one example, Pat Cadigan is given an entry, but Lisa Goldstein is not. Without suggesting that one author is more deserving than the other, Cadigan has a number of short stories and one novel published. Goldstein has stories, three novels -- and some major awards to her credit. On balance, if one of the authors should be noted and not the other, I would think that it makes sense to expect it to be Goldstein. Except that Cadigan is generally considered Cyberpunk and Goldstein isn't. To me, that's a clear example of a bias in the book -- not in the entries, but in the choices of what material did and did not go into the book. If you're interested in research material on SF, I can't recommend this work. Rather, you should spend your money on Brian Aldiss' Trillion Year Spree (Atheneum) or track down an old copy of the Nicholl's work -- and send a letter to the publisher requesting that they bring out a new edition. Short Takes: George Scithers and Darrell Schweiter bellied up for Another Round at the Spaceport Bar (Avon, April, 1989, $3.50, 0-380- 75650-1), the second volume of SF stories set in or around the taverns. If you read the first volume, many of the locales will be familiar to you now. Depending on how well read you are, this volume is a remembrance of old friends or exploration of new territory. [***] The second issue of Pulphouse (Box 1227, Eugene OR 97440) is out, and this time it's Speculative Fiction. It's just as good as volume one, with authors like Spider Robinson, Charles de Lint, Mike Resnick, A.J. Budrys and Michael Swanwick inside the covers. It's a small-press, limited edition, beautifully produced hardcover, so you'll have to go find it. It's worth it. [****] The third Wuntvor book, A Disagreement with Death (by Craig Shaw Gardner, Ace, February, 1989, $3.50, 0-441-14924-3) is out. While I panned the previous volume as simply not being funny, Gardner's back on track again, as Wuntvor has to fight Death itself in an attempt to get his master, Ebenezum, free from Its clutches. If you're into this sort of stuff, it's a great way to spend an evening. Definitely mind-candy, but someone who can write this funny this consistently is rare. [***} The Comic Book Killer (Offspring Press, 75 Milthwait Drive, Martinez, CA, 94553, also Bantam) is by Richard Lupoff, who writes SF as well as Mysteries. He's also a long-time comics fan, and in this book writes a straight mystery that starts with a burglary in a comics book store and gets progressively nastier and grittier from there. It has nothing to do with SF or Fantasy, but it's good enough (and by "one of us") that I wouldn't let arbitrary genre restrictions stop you. Highly recommended -- and it might just lead you to a whole new world of reading material. [****] ------ End ------